Yup, I replied to your pm!
Hi , I sent you a PM. Hoping you might still have some room in your schedule, looking forward to hearing from you!
Hello ,
I have a small coding project I would like to have you look at doing, if you have any time available presently, thanks.
sent u pm
You private message inbox is full, if you are still taking on work the please do get in touch and feel free to message me instead. many thanks
Shot you a PM!
I sent you a PM. By the way, do you have experience with AWS?
Hey , sent you a PM.
Hey I sent you a PM! Looking forward to talking with you about a few systems!
Dear Community,
I am happy to announce that my melee weapon plugin, a C++ Code plugin, is on the UE4 marketplace now!
I do a lot of low-level physX coding in this plugin to make it easy for you to visualize and control exactly which shapes within your weapon physics asset do damage!
This is a plug and play **per-bone melee weapon system **solution for your project
Easy to integrate into multiplayer and it is a plugin you can utilize entirely within Blueprints where it was designed to be used.
You can control exactly which parts of the wind-up, swing, and wind-down do damage via animation notifies connecting to your Character BP!
UE4 Marketplace Link
https://.unrealengine.com/marketplace/-s-melee-weapon-plugin
=aufEB4TCf30
Interested in getting a quote from you. Do you have a Skype or should I PM you?
Hello, ! I just sent you a PM about helping on our next game.
Save System Plugin Released!
Dear Community,
My binary compressed save system has been released!
Use Cases For This Plugin
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Saving all the data and actors for a strategy or action game, so the entire world state can be instantly reloaded from a tiny file on your hard disk.
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Saving all the data for a player’s personal profile, recording their progress through a game.
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Saving an entire world full of actors quickly and easily, being able to specify exactly which actor variables get saved.
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Saving data that is customized per instance of a character or creature in the world, such as health, current armor value, ammo count, etc.
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Saving data that is global to the entire game, as well as the entire state of the game world that all players share.
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Saving the entire state of a game world on a server, to be reloaded in case of unexpected server shutdown or server maintainence event.
Marketplace Link
https://.unrealengine.com/marketplace/-save-system
**
Video**
**Intro And Multiplayer Game Save/Load**
https://.youtube.com/=XzJI9mw1sVM
**AI Save and Load**
https://.youtube.com/=jk4H_4wEl10
**Dynamically Generated Physics Simulating Objects Save and Load**
https://.youtube.com/=zSfUYpJqbvs
**Many More videos**
http://ue4code.com/save-system-plugin-world-serialization-dynamic-level-building-save-to-disk-ue4-unreal-engine-4-save-system
FAQ
1. Multiplayer? Really?!
Yes!
2. Any data I want?
Yes!
3. AI?
Woohoo!
4. How?
(who wants to read these days anyway when you can watch a video?!)
Enjooooy!
Hey , just wanted to let you know I sent you a PM. Looking forward to your reply!
Hi ,
I just sent you a PM. I look forward to hearing from you.
Hey , i sent you a PM.
i’m speechless seeing all the help you been offering the community, bless you!
Is this AI Jump pathing system of your available in any of your plugins or i really need to use c++ on my project?
Actually your inbox is full . Could give me a heads up when you make some space?
,
Are you still offering this service? If so please PM me with details such as price
Hey ,
First of all, thank you for all the work and insight you bring to the community!
Now, I’ve sent you a PM last week, was wondering if you had actually gotten it or if your inbox was full/too busy. We were looking to hire a few hours of your time for counseling and possibly getting you on-board our project for a few days. To create custom functions from c++ and expose them to BP, also to look at network replication/reconciliation possibilities for our project.
Hey ,
I’d like to get in touch in regards to some paid work. I’ve tried to PM you but can’t find the option.
Kindly message me so we can discuss the project