Available, Counseling, Steam/Multiplayer Code, UI, C++ Game Mechanics

Yup, I replied to your pm! :slight_smile:

Hi , I sent you a PM. Hoping you might still have some room in your schedule, looking forward to hearing from you!

Hello ,

I have a small coding project I would like to have you look at doing, if you have any time available presently, thanks.

sent u pm

You private message inbox is full, if you are still taking on work the please do get in touch and feel free to message me instead. many thanks

Shot you a PM!

I sent you a PM. By the way, do you have experience with AWS?

Hey , sent you a PM.

Hey I sent you a PM! Looking forward to talking with you about a few systems!

Dear Community,

I am happy to announce that my melee weapon plugin, a C++ Code plugin, is on the UE4 marketplace now!

I do a lot of low-level physX coding in this plugin to make it easy for you to visualize and control exactly which shapes within your weapon physics asset do damage!

This is a plug and play **per-bone melee weapon system **solution for your project :slight_smile:

Easy to integrate into multiplayer and it is a plugin you can utilize entirely within Blueprints where it was designed to be used.

You can control exactly which parts of the wind-up, swing, and wind-down do damage via animation notifies connecting to your Character BP!

UE4 Marketplace Link
https://.unrealengine.com/marketplace/-s-melee-weapon-plugin

=aufEB4TCf30

Interested in getting a quote from you. Do you have a Skype or should I PM you?

Hello, ! I just sent you a PM about helping on our next game.

Save System Plugin Released!

Dear Community,

My binary compressed save system has been released!

Use Cases For This Plugin

  • Saving all the data and actors for a strategy or action game, so the entire world state can be instantly reloaded from a tiny file on your hard disk.

  • Saving all the data for a player’s personal profile, recording their progress through a game.

  • Saving an entire world full of actors quickly and easily, being able to specify exactly which actor variables get saved.

  • Saving data that is customized per instance of a character or creature in the world, such as health, current armor value, ammo count, etc.

  • Saving data that is global to the entire game, as well as the entire state of the game world that all players share.

  • Saving the entire state of a game world on a server, to be reloaded in case of unexpected server shutdown or server maintainence event.

Marketplace Link
https://.unrealengine.com/marketplace/-save-system

**
Video**

**Intro And Multiplayer Game Save/Load**

https://.youtube.com/=XzJI9mw1sVM


**AI Save and Load**

https://.youtube.com/=jk4H_4wEl10


**Dynamically Generated Physics Simulating Objects Save and Load**

https://.youtube.com/=zSfUYpJqbvs


**Many More videos**
http://ue4code.com/save-system-plugin-world-serialization-dynamic-level-building-save-to-disk-ue4-unreal-engine-4-save-system

FAQ

1. Multiplayer? Really?!

Yes!

2. Any data I want?

Yes!

3. AI?

Woohoo!

4. How?

Videos! ~ http://ue4code.com/save-system-plugin-world-serialization-dynamic-level-building-save-to-disk-ue4-unreal-engine-4-save-system

(who wants to read these days anyway when you can watch a video?!)

Enjooooy!

:heart:

Hey , just wanted to let you know I sent you a PM. Looking forward to your reply! :cool:

Hi ,
I just sent you a PM. I look forward to hearing from you.

Hey , i sent you a PM.

i’m speechless seeing all the help you been offering the community, bless you!

Is this AI Jump pathing system of your available in any of your plugins or i really need to use c++ on my project?

Actually your inbox is full . Could give me a heads up when you make some space?

,

Are you still offering this service? If so please PM me with details such as price

Hey ,
First of all, thank you for all the work and insight you bring to the community!
Now, I’ve sent you a PM last week, was wondering if you had actually gotten it or if your inbox was full/too busy. We were looking to hire a few hours of your time for counseling and possibly getting you on-board our project for a few days. To create custom functions from c++ and expose them to BP, also to look at network replication/reconciliation possibilities for our project.

Hey ,

I’d like to get in touch in regards to some paid work. I’ve tried to PM you but can’t find the option.

Kindly message me so we can discuss the project :slight_smile: