# Rain Particles Doubling with Anti-Aliasing

**URL:** <https://forums.unrealengine.com/t/rain-particles-doubling-with-anti-aliasing/1773766>\
**Category:** Rendering\
**Tags:** unreal-engine, Anti-Aliasing, particle, Rendering, question\
**Created:** [March 26, 2024, 11:06pm UTC](https://forums.unrealengine.com/t/rain-particles-doubling-with-anti-aliasing/1773766 "2024-03-26T23:06:40Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Aabrar007](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Aabrar007](https://forums.unrealengine.com/u/Aabrar007)\
**Post date:** [March 26, 2024, 11:06pm UTC](https://forums.unrealengine.com/t/rain-particles-doubling-with-anti-aliasing/1773766/1 "2024-03-26T23:06:40Z")

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Hi,

I’m using Unreal Engine 5.3.2 and when I render rain particles using Anti-Aliasing, setting the Temporal Sample Count any higher than 1 renders multiple instances of the same particle.

I’m using Ultra Dynamic Sky and Weather for the Rain Particle System.

 ![UE Issue](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/5/715e4bfff8418a472110463b46cfe6137e529a95.jpeg)

I’ve tried using other Anti-Aliasing methods like TSR and MSAA but I get the same result when I increase the Temporal Samples.

Can anyone help me with what’s going on with this?

Thanks in advance.

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**Author:** ![Xinnabon](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Xinnabon](https://forums.unrealengine.com/u/Xinnabon)\
**Post date:** [November 15, 2024, 11:11am UTC](https://forums.unrealengine.com/t/rain-particles-doubling-with-anti-aliasing/1773766/2 "2024-11-15T11:11:52Z")

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Hi OP did you ever find a solution to this? I’m experiencing the same thing more or less with my rain scene. It’s a static shot of the ground with rain hitting it, within a couple of frames it starts to look like a pool.
