Just to cover the basics first, we’ve cleaned up the physics asset, no extra unnecessary stuff is left, all the bodies are nice and tight, and the constraints have been set properly.
What we’re seeing is, after the initial hit reaction animation is finished and it blends into ragdoll, stretching of limbs and slower ragdolling (think slow-motion), not all the time, but fairly consistently at lower framerates. Is this something to be expected at lower framerates? If so, are there any workarounds? If not, what could be causing this?