# Ragdoll problems with cloth physics

**URL:** <https://forums.unrealengine.com/t/ragdoll-problems-with-cloth-physics/404813>\
**Category:** World Creation\
**Tags:** Cloth, ragdoll, unreal-engine, flickering, Physics, bug-report, question\
**Created:** [September 17, 2017, 7:40pm UTC](https://forums.unrealengine.com/t/ragdoll-problems-with-cloth-physics/404813 "2017-09-17T19:40:38Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![OmniMachina](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@OmniMachina](https://forums.unrealengine.com/u/OmniMachina)\
**Post date:** [September 17, 2017, 7:40pm UTC](https://forums.unrealengine.com/t/ragdoll-problems-with-cloth-physics/404813/1 "2017-09-17T19:40:38Z")

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In the same moment you start to simulate physics on a skeletal mesh (ragdoll), the clothing on that skeletal mesh will stretch across the screen.

This happens immediately after simulating physics. You can see the clothes stretching around for 1-2 frames (looks a little bit like the clothing is flickering for a second) and after that the cloth physics react normal for the remaining ragdoll time…

You can simply reproduce this by starting ragdoll on a skeletal mesh with cloth

Since the build in clothing tools are still experimental, i guess this could be a bug?

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**Author:** ![OmniMachina](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@OmniMachina](https://forums.unrealengine.com/u/OmniMachina)\
**Post date:** [September 26, 2017, 3:44pm UTC](https://forums.unrealengine.com/t/ragdoll-problems-with-cloth-physics/404813/2 "2017-09-26T15:44:56Z")

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So I researched a little bit and I kinda fixed it

I dont know if this is the right way to fix it, but it looks much better now…

You can set the “cloth blend weight” of the skeletal mesh to 0 just before starting to ragdoll. After a short delay set the “cloth blend weight” back to 1. This Method will skip the frames when the flickering happens. Looks a little bit weird but it’s ok.

I did not try to interp the “cloth blend weight” value yet. Maybe this will smooth the process even more

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**Author:** ![OmniMachina](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@OmniMachina](https://forums.unrealengine.com/u/OmniMachina)\
**Post date:** [October 24, 2017, 5:41pm UTC](https://forums.unrealengine.com/t/ragdoll-problems-with-cloth-physics/404813/3 "2017-10-24T17:41:20Z")

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Unreal Engine 4.18 is available now.

Does anyone know if 4.18 fixed the flickering clothing bug?
