Ragdoll objects fall through floor when shooting at them

What can I do to prevent objects to fall through floor?
An impulse is applied when projectile hits physical simulated object
Demonstration of the issue ragdoll parts fall through floor on point damage - YouTube

still not fixed

any ideas please?

still not fixed

still have this problem

In situation like that I would recommend to first enable continuous collision detection ( Enable CCD )
Is the floor a single thin face as well ? If this is the case having a thicker collision volume should also help like a scaled box
Lastly, you can also use mitigation technique like adjusting the amount of force applied to the limb/object based on the vertical orientation of the shot, the more vertical the less force you apply for example

Hope this helps

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