Rafael Valoto - Windows Dualsense for Unreal Engine 5.2 ~ 5.6

@TongoThaRuler

Thank you very much for the feedback, yes, these inputs are not mapped on the native gamepad, I created the keys with different names for some buttons, such as start, select, etc…
You need to go to the action mapping, click to identify the action and press the controller button.

In short, these actions of the R3 and L3 buttons are mapped with the following names, PS_PushLeftStick and PS_PushRightStick

The other buttons that have different names from the standard Unreal gamepad are…

PS_Mic // Microphone
PS_Menu // Start
PS_Share // Select
PS_TouchButtom // Press touch button
PS_Button // Playstation logo button

You can also search for these button names in your input mapping context.

Everything else is mapped on the standard Unreal gamepad.

If you’re interested, you can install this DualSense controller Overlay plugin to see the controller working on the screen.

DualSense Overlay Widget: DualSense Overlay Widget for Unreal Engine 5.2 ~ 5.5 | Fab

I would appreciate it if you could rate the plugin.

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