# Radial material error on mobile

**URL:** <https://forums.unrealengine.com/t/radial-material-error-on-mobile/365054>\
**Category:** Asset Creation\
**Tags:** unreal-engine, bug-report, UE4, question\
**Created:** [July 25, 2016, 8:47am UTC](https://forums.unrealengine.com/t/radial-material-error-on-mobile/365054 "2016-07-25T08:47:30Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![anonymous\_user\_5facb26d1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_5facb26d1](https://forums.unrealengine.com/u/anonymous_user_5facb26d1)\
**Post date:** [July 25, 2016, 8:47am UTC](https://forums.unrealengine.com/t/radial-material-error-on-mobile/365054/1 "2016-07-25T08:47:30Z")

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Build Type: Binary

Version: Version: 4.12.5-3039270+++UE4+Release-4.12

Description:  
RadialExponentGradial not displaying correctly on mobile (VR). Instead of being a nice radial gradient it has a hard cutoff between two colors.

Hardware: Galaxy S7 + Gear VR consumer

Attached files: A picture of what it looks like in the editor, oculus rift and previews and a txt containing the material. I am unable to provide a screenshot of what it looks like in VR/mobile, but imagine the black and the red with no gradient what so ever. Black canvas with red circle.

Material

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [July 28, 2016, 6:40pm UTC](https://forums.unrealengine.com/t/radial-material-error-on-mobile/365054/2 "2016-07-28T18:40:01Z")

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Hi Eirinn,

Can you post the full specs for the Galaxy S7 that you have. Specifically needing to know what chipset is being used by the device.

From what I understand there have been some issues related to the firmware/drivers related to the Mali and Snapdragon’s that is waiting on Samsung to resolve.

Also, does this only happen in the GearVR or happen in a normal Android project as well?

Thank you!

Tim

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**Author:** ![anonymous\_user\_5facb26d1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_5facb26d1](https://forums.unrealengine.com/u/anonymous_user_5facb26d1)\
**Post date:** [July 29, 2016, 5:55pm UTC](https://forums.unrealengine.com/t/radial-material-error-on-mobile/365054/3 "2016-07-29T17:55:21Z")

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It’s a European (Danish) S7. Unsure how to check the chipset fully updated Oculus/GearVR and OS. I haven’t checked a normal android project since it’s a VR only project we’re making.

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [August 1, 2016, 1:25pm UTC](https://forums.unrealengine.com/t/radial-material-error-on-mobile/365054/4 "2016-08-01T13:25:14Z")

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Can you post the model number of the phone? With this I can see the specs for the phone.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_5facb26d1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_5facb26d1](https://forums.unrealengine.com/u/anonymous_user_5facb26d1)\
**Post date:** [August 1, 2016, 7:00pm UTC](https://forums.unrealengine.com/t/radial-material-error-on-mobile/365054/5 "2016-08-01T19:00:34Z")

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It’s an SM-G930F 🙂

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [August 3, 2016, 5:56pm UTC](https://forums.unrealengine.com/t/radial-material-error-on-mobile/365054/6 "2016-08-03T17:56:34Z")

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This appears to be an issue only on the S7 Mali devices that we tested. I’ve entered [UE-34156](https://issues.unrealengine.com/issue/UE-34156) for this to be tracked.

Thank you!

Tim
