Radial Damage with Falloff Has Different Damage Reported Based on Where It Hits a Mesh

Hello Domnkou,

Please see the following documentation on UGamePlayStatics::ApplyRadialDamageWithFallOff To understand how each parameter has an effect on Damage fall off. It’s possible that the root component of this character is a different component(Ie Capsule Collision) than the mesh, and may be using a different collision channel.

Thanks,

Nicholas