# Radial damage to non-player characters

**URL:** <https://forums.unrealengine.com/t/radial-damage-to-non-player-characters/290743>\
**Category:** Character & Animation\
**Tags:** radial-damage, unreal-engine, editor, Blueprint, question\
**Created:** [August 12, 2014, 3:54am UTC](https://forums.unrealengine.com/t/radial-damage-to-non-player-characters/290743 "2014-08-12T03:54:41Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![anonymous\_user\_9931d37b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_9931d37b](https://forums.unrealengine.com/u/anonymous_user_9931d37b)\
**Post date:** [August 12, 2014, 3:54am UTC](https://forums.unrealengine.com/t/radial-damage-to-non-player-characters/290743/1 "2014-08-12T03:54:41Z")

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So, I’ve spent hours searching for solutions to damaging characters and almost none of them were helpful, then I spent a few more hours dicking with functions trying to get it to work.

This is what I’ve got.

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/3X/e/d/ed70ec71cd9752dbeeadba1f90d119f6131add11.jpeg)  
Using the FPS template, the bottom half is in My Character blueprint (The player character.) A suicide button to blow the player character up and (What I was attempting) apply radial damage in an area, thus killing other NPCs. That’s not working because I’m obviously doing it wrong.

On top is an NPC character blueprint. I believe I’ve set it up to print the damage received upon receiving damage.

However, when I trigger the explosion even as close as I can get, no damage prints so I assume they aren’t receiving damage.

What am I doing wrong here? Can somebody explain? Am I using the wrong blueprint for applying damage to another character? Did I just do it completely wrong?

Edit: I forgot to mention, it’s properly applying damage and everything is working fine on the player character, it’s strictly the other characters that arent being affected.

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**Author:** ![anonymous\_user\_9931d37b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_9931d37b](https://forums.unrealengine.com/u/anonymous_user_9931d37b)\
**Post date:** [August 13, 2014, 3:06am UTC](https://forums.unrealengine.com/t/radial-damage-to-non-player-characters/290743/2 "2014-08-13T03:06:03Z")

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Anybody? I’m having no luck in any of the answerhub threads about radial damage.

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**Author:** ![leofucci](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@leofucci](https://forums.unrealengine.com/u/leofucci)\
**Post date:** [June 23, 2019, 7:49pm UTC](https://forums.unrealengine.com/t/radial-damage-to-non-player-characters/290743/3 "2019-06-23T19:49:55Z")

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Looks like your “anyDamage” event is kind of dirty… first you check if it´s already dead to show DAMAGE, if not, you try to substract “zero” to life and then check if it´s dead, which will never be dead as you are substracting zero and your life is already \> 0. Try pinning DAMAGE to your substraction node to see if it keeps failing.

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [June 23, 2019, 7:54pm UTC](https://forums.unrealengine.com/t/radial-damage-to-non-player-characters/290743/4 "2019-06-23T19:54:13Z")

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Woah, 5 years too late.
