Radial Damage only affecting directed hit actor

If Damage Prevention Channel will be Camera Blocking then point of collision will not be blocked by actors, because they are not overlapping with camera.
Wall can consume all damage, because if origin of explosion lay on wall itself (point of collision or even inside of wall) then there will be no damage applied to everything around but this wall - there is no way for explosion to propagate, origin already inside collider, especially if in BSP.