# Radial Damage doesn't always work

**URL:** <https://forums.unrealengine.com/t/radial-damage-doesnt-always-work/417970>\
**Category:** World Creation\
**Tags:** damage-player, unreal-engine, fps, Physics, UE4, question\
**Created:** [February 21, 2018, 5:29pm UTC](https://forums.unrealengine.com/t/radial-damage-doesnt-always-work/417970 "2018-02-21T17:29:41Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_e267c86a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e267c86a](https://forums.unrealengine.com/u/anonymous_user_e267c86a)\
**Post date:** [February 21, 2018, 5:29pm UTC](https://forums.unrealengine.com/t/radial-damage-doesnt-always-work/417970/1 "2018-02-21T17:29:41Z")

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I have a grenade actor that off of begin play, sets its lifetime to 5, delay by 5, and then an apply radial damage node. When I test this grenade, it kills my character perfectly fine, but when I respawn and try again, it won’t do any damage. I tested it over and over again, and it seems that after the first time I die, there is a huge chance that the grenade won’t do any damage. I spammed 50 grenades, and only 11 of them actually damaged me.

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**Author:** ![Jau\_Studio](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jau_studio/32/886547_2.png) [@Jau\_Studio](https://forums.unrealengine.com/u/Jau_Studio)\
**Post date:** [December 22, 2022, 3:45am UTC](https://forums.unrealengine.com/t/radial-damage-doesnt-always-work/417970/2 "2022-12-22T03:45:25Z")

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Any update ?
