Rade Dynamic Shooter Template

Sorry for late repy I just came home from work.

Sigh

It looks like UE finally changed the method they bind overlap areas to events. (Or so I thought)

… 2 hours later…

I fully rebuilt the project for 4.12.5 (on Linux). Pushed a minor change to github.

Everything works fine…

I don’t know if this is windows specific or only for you.

I would strongly recomend deleteing [Binaries, DerivedDataCache, Intermediate ] folders and recompiling the whole project.

If the error persists please update your Rade version and rebuild under 4.12.5

Good Luck.