First batch of updates and fixes.
New Features:
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AI Behavior Restructure. Now enemies search players more efficiently. Enemies find only players that are in specific direction (Blind angle behind. You can set how wide that angle is). Enemies switch to closer player. In Behavioral tree you can tweak the values.
-
UI Restructure. More optimized, independent and “pretty”.
Fixes:
- No Character pawn on game start fixed. (Already wrote about it in previous post)
- Animation replication fixed.
- Incorrect character color on server fixed
- few minor fixes (forgot what exactly… sry )
Known issues:
- On dedicated server sword weapon collision box does not always overlap character…
- Launcher weapon projectile stuck in air. Replicated exactly the same class in BP and it had no issues. Some kind of problem with projectile movement component.
Like WTF … Still looking into it.
Please report bug if you find them.
Thanks in advance.