r.SeparateTranslucencyScreenPercentage bug with worldPosition as UVs

Cheers glad I could help.

I think to get the option to control the resolution with that primvar then the material has to have that option turned on. I believe that is what enables it to be possible because that material goes into its own separate buffer which has its own resolution(which must be part of the problems). Anyway I’m sure someone will find a fix for it.