Uh oh, just seen this…
Change 2994849 on 2016/05/31 by .Wright
Disabled fix for WorldPosition and ScreenPosition in downsampled separate translucency, since it breaks GetScreenAlignedUV (used in DepthFade), since the uniform buffer still contains full res buffer sizes
Any other fix ideas coming? I had a similar issue when using custom depth within a post process with worldposition and changing r.screenPercentage. Same problem I’m assuming.
Cheers
Dan