r.SeparateTranslucencyScreenPercentage bug with worldPosition as UVs

Uh oh, just seen this…

Change 2994849 on 2016/05/31 by .Wright

Disabled fix for WorldPosition and ScreenPosition in downsampled separate translucency, since it breaks GetScreenAlignedUV (used in DepthFade), since the uniform buffer still contains full res buffer sizes

Any other fix ideas coming? I had a similar issue when using custom depth within a post process with worldposition and changing r.screenPercentage. Same problem I’m assuming.

Cheers
Dan