Quixel Textures Displacement NOT working AT ALL

Hi guys, simple question:

I’m trying to work with textures from Quixel Megascans, imported through Bridge. The displacement in these textures is not working AT ALL, no matter the values that i change in the displacement settings from either the instances or the master material.

What the hell am i doing wrong?

Also having this issue, while with previous (not the 2020 update) of Bridge and UE 4.23 the displacements worked just fine. Now with 2020 Bridge and UE 4.24 I can’t get it to work either.

Could you be more specific on your question and provide some examples of what you are doing?

Can you share a screenshot of your UE4 material?