Quixel Mesh Not Baking

Quixel meshes are black after baking in UE5.1.1 - Any clue why or how to fix?

UVs seem fine
Generate Lightmap UVs is on
everything else seems to bake just fine

is the lightmap UV channel set correctly?

I think so.

Whats strange is I thought Quixel nanite meshes were ready out the box.

looks like all the tundra meshes are messed up.

Maybe you have nanite enabled and you should disable it on that mesh?

I hear ya but the house in the background of the fist image is all nanite along with those other quixel meshes. Maybe I’ll hit up the quixel forums.