So I have been trying to get into Quixel megascans for foliage and I can’t figure out why it’s taking up so much fps…
-I’m using 2k textures
-My Material consists of Albedo,SSS, and Opacity maps
I used blender to make LODs and have even further decreased triangle count in UE4
Here is one screenshot with FPS on.
https://drive.google.com/open?id=1eeuJyBe4vg3EhhTTZxj8pwezkFV3sttF
FPS stats:
Fullscreen in editor at screen resolution 100% my fps was under 60 fps
Fullscreen in editor at screen resolution 200% my fps was under 40 fps
In the scene there’s roughly 900 instances of foliage