I’m completely new to Unreal Engine.
I’m currently working on a project where I need to display objects in the sky.
I know how high and where they are, and I want to know what the best approach is here.
Do you have a starting point/tutorial where I can begin? Or do you have the solution already?
The way I see it know is that Unreal can be a (virtual) 3D world and when I want to add a flying object, all I have to do is give a 3D model of the object with a position. Doing this will result in a rendering of the object at that point. Am I correct?
Is there a way to get started building my first world?