# Quick Tip on how to make logging easier in C++

**URL:** <https://forums.unrealengine.com/t/quick-tip-on-how-to-make-logging-easier-in-c/47696>\
**Category:** Community & Industry Discussion\
**Tags:** unreal-engine\
**Created:** [November 17, 2015, 2:35pm UTC](https://forums.unrealengine.com/t/quick-tip-on-how-to-make-logging-easier-in-c/47696 "2015-11-17T14:35:17Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [November 19, 2015, 4:27am UTC](https://forums.unrealengine.com/t/quick-tip-on-how-to-make-logging-easier-in-c/47696/3 "2015-11-19T04:27:23Z")

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Woohoo really neat video Ryan Jon!

I have a related wiki here:

**Logs, Class Line, Function Name**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Now we got the community covered with your addition of video content!

🙂

Rama

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