# 📸 Quick Thumbnail - Easily change assets thumbnails

**URL:** <https://forums.unrealengine.com/t/quick-thumbnail-easily-change-assets-thumbnails/764668>\
**Category:** UE Marketplace\
**Tags:** marketplace-content, UX, thumbnail, content-browser, Code-Plugins, unreal-engine, plugin, editor, marketplace, Plugins, fab\
**Created:** [February 6, 2023, 9:51am UTC](https://forums.unrealengine.com/t/quick-thumbnail-easily-change-assets-thumbnails/764668 "2023-02-06T09:51:46Z")\
**Posts on this page:** 7\
**Page:** 1

<div class="post-metadata">

**Author:** ![oktomus\_tuatara](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/oktomus_tuatara/32/613412_2.png) [@oktomus\_tuatara](https://forums.unrealengine.com/u/oktomus_tuatara)\
**Post date:** [February 6, 2023, 9:51am UTC](https://forums.unrealengine.com/t/quick-thumbnail-easily-change-assets-thumbnails/764668/1 "2023-02-06T09:51:46Z")

</div>

At [Tuatara](https://tuataragames.com/), we just released our third plugin called [**QuickThumbnail**](https://www.unrealengine.com/marketplace/en-US/product/quick-thumbnail)!

No more assets with no thumbnail, easily control how assets look in the Content Browser to have a clean workspace!

![QuickThumbnail](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/7/4/1745549ab36fd4934e27ff66d7952d4b19294a12.gif)

**Features** :

- Custom thumbnails for assets in the Content Browser
- Paste an image from anywhere into thumbnails
- Take screenshots directly in Unreal Engine
- Configure screenshot program
- Configure thumbnail quality
- Configure shortcuts for pasting thumbnails and taking screenshots

---

<div class="post-metadata">

**Author:** ![oktomus\_tuatara](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/oktomus_tuatara/32/613412_2.png) [@oktomus\_tuatara](https://forums.unrealengine.com/u/oktomus_tuatara)\
**Post date:** [February 7, 2023, 4:43pm UTC](https://forums.unrealengine.com/t/quick-thumbnail-easily-change-assets-thumbnails/764668/2 "2023-02-07T16:43:41Z")

</div>

Here are some examples:

- Pasting an image from Photoshop  
 ![paste](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/f/a/8fa205ae67fc18f9cac9540e88134723b94f882b.gif)
- Using Greenshot  
 ![greenshot](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/0/a/00a9e2e7538fac2ec167cec6dfa3dbd5720e4caf.gif)
- Using LightShot  
 ![lightshot](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/8/b/f8b5f017dfa013236c645f528141da866f5e8bba.gif)
- Using Windows Snipping Tool  
 ![window snipping tool](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/a/1/4a19108da02bc0fb62504c0a45b9fbc52cf0deb8.gif)

---

<div class="post-metadata">

**Author:** ![oktomus\_tuatara](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/oktomus_tuatara/32/613412_2.png) [@oktomus\_tuatara](https://forums.unrealengine.com/u/oktomus_tuatara)\
**Post date:** [February 17, 2023, 3:56pm UTC](https://forums.unrealengine.com/t/quick-thumbnail-easily-change-assets-thumbnails/764668/3 "2023-02-17T15:56:23Z")

</div>

New documentation for Quick Thumbnail! We switched from Google Docs to Notion. It’s so much easier to find your way in the docs. Tell us what you think 🙂

docs.tuataragames.com

 ![Untitled-1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/1/a/41a79f40ae5f85abd3d29e4be9860ba16bc61650.png)

---

<div class="post-metadata">

**Author:** ![oktomus\_tuatara](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/oktomus_tuatara/32/613412_2.png) [@oktomus\_tuatara](https://forums.unrealengine.com/u/oktomus_tuatara)\
**Post date:** [October 5, 2023, 8:35am UTC](https://forums.unrealengine.com/t/quick-thumbnail-easily-change-assets-thumbnails/764668/4 "2023-10-05T08:35:35Z")

</div>

We just released QuickThumbnail for **Unreal Engine 5.3** , get it [here](https://www.unrealengine.com/marketplace/en-US/product/quick-thumbnail)!

 ![UE_Marketplace_Gallery_07](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/2/a/42a57d43682aa357a637e8a7ac6547d24727338e.png)

---

<div class="post-metadata">

**Author:** ![Daniel\_Mine](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/daniel_mine/32/571244_2.png) [@Daniel\_Mine](https://forums.unrealengine.com/u/Daniel_Mine)\
**Post date:** [October 14, 2023, 2:18pm UTC](https://forums.unrealengine.com/t/quick-thumbnail-easily-change-assets-thumbnails/764668/5 "2023-10-14T14:18:36Z")

</div>

I think the thumbnail problem is really a problem.  
My assets always look like this, but your plugin works with a tipology of assets that is too narrow. This is how my assets look like. And changing thumbnail is also needed for statich meshes and materials above all. I know there is no way to do that, but maybe some trick? Like puttin materials in some other classes, or I don’t know…

 ![Screenshot_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/c/3/ec3c4b413212cc7090bcaf25b1a8179f66c6038d.jpeg)

---

<div class="post-metadata">

**Author:** ![oktomus\_tuatara](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/oktomus_tuatara/32/613412_2.png) [@oktomus\_tuatara](https://forums.unrealengine.com/u/oktomus_tuatara)\
**Post date:** [October 20, 2023, 10:31am UTC](https://forums.unrealengine.com/t/quick-thumbnail-easily-change-assets-thumbnails/764668/6 "2023-10-20T10:31:45Z")

</div>

As you said, it is not possible to edit Materials and Meshes thumbnail at the moment in Unreal Engine.

One solution would be to create a custom Material and Custom Mesh type, but that’s hacky and if one day you don’t use QuickThumbnail, your assets would be broken.

I hope that in the future the thumbnail API evolves so that we can customize all of them.

---

<div class="post-metadata">

**Author:** ![AllenChen0903](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AllenChen0903](https://forums.unrealengine.com/u/AllenChen0903)\
**Post date:** [August 28, 2026, 6:52pm UTC](https://forums.unrealengine.com/t/quick-thumbnail-easily-change-assets-thumbnails/764668/7 "2026-08-28T18:52:34Z")

</div>

Hey! This plugin is useful, thanks so much for building it.  
However, it doesn’t seem to support UE 5.8 yet. Are there any plans to update it for 5.8 compatibility?
