Hello, first time poster but definitely not last time, and I haz questions! I generally try and learn things on my own and not bother people with silly questions but, I can’t seem to figure this one out on my own.
How do I move a texture without using the UV input on the Texture Sample node? I spend quite a considerable amount of time looking for an answer, but every answer tells you to simply connect your math regarding movement to the UV pin of a texture sample or object node. I can’t do that.
Highly inspired by The Order 1886, I started my scene, and no The Order 1886 inspired scene can be such without The Green Bottle™ from the Under Siege chapter. And while though I got a decent glass material, making the refraction blurry by using that screen space SpiralBlur - SceneTexture node, it creates the following bug;
When at the bottom of the screen, there’s simply no data. Oddly these lines don’t appear at the other 3 sides.
I want to take the result of the SpiralBlur - SceneTexture node and simply move or offset it down a bit to hide that seam line hoping that it won’t create the same issue at the top of the screen…Or maybe scale it up a bit if it does.
So…What can I do here;
To move the texture with?
Thanks in advance! I wanted to show awesome things on my first post but…Too hopeful perhaps?