Quick question about AI and if creature is peaceful or violent

ok later on when i arrive at home will try with the flee value, but i dont think it will make them attack me at sight.

well … short of , they behaved peacefully untill i hit them, but thats not the behaviour i was looking for, i want them to attack at sight like any other carnivore, but there were weird things going around, i used different settings for 4 dodos i had spawned, the weird thing was that if i used Flying_AIcontrollers dodos flew around me, and if using carnoAIcontroller they step like a meter from me and didnt attack cause their aggro stops(i think they step where carno feet would be, but their neck is shorter and cant attack), the most vicious AI was Dilo_AIcontroller may be cause they are simillar in shape or something.

ah… and i also tried copying Carno_AIcontroller_BP to the mod folder and renamed it Dodo_AIcontroller_bp_mod and the same result…oh i forgot to mention and maybe its important alll files are correctly parented

right now im thinking about making a full new variant of a dino and create a a NPCspawnvolume in the testmap to check if they spawn correctly…