Quick Facial animation experiments into UE4

Hi guys,

I succesfully ported my Facerobot rig into UE4 using Maya, since right now FBX import from Softimage looks like it doesn’t work

This is a quick and dirty lipsync test with some keyframe on the forehead

Soon I’ll release a tech demo showing some motion capture tests with some unique features for both UE4 and UDK :slight_smile:

Facial animation into UE4