# Questions regarding files

**URL:** <https://forums.unrealengine.com/t/questions-regarding-files/2369471>\
**Category:** Programming & Scripting\
**Tags:** files, png, unreal-engine, question\
**Created:** [March 2, 2025, 4:02pm UTC](https://forums.unrealengine.com/t/questions-regarding-files/2369471 "2025-03-02T16:02:22Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![TWYSSTEAM](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TWYSSTEAM](https://forums.unrealengine.com/u/TWYSSTEAM)\
**Post date:** [March 2, 2025, 4:02pm UTC](https://forums.unrealengine.com/t/questions-regarding-files/2369471/1 "2025-03-02T16:02:22Z")

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Hello! I’m new to Unreal Engine 5 and I have some questions about files. I just want to sort this out once and for all and get a professional answer.

1. What format is recommended for textures? I heard somewhere that the best format is .tga, but I don’t know if it’s true. Or is it better to use .png or .jpg?
2. When attaching a .png texture to a material in UE 5.5, the texture becomes brighter, what could be the problem?
3. What resolution is recommended for textures? I use 2048x2048, but is it possible to use a higher resolution, like 4096x4096? Is there a need for a certain resolution, or is it at your own discretion?

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [March 2, 2025, 6:11pm UTC](https://forums.unrealengine.com/t/questions-regarding-files/2369471/2 "2025-03-02T18:11:35Z")

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1. PNG ( certainly not JPG as its lossy )

2. It doesn’t 🙂 Does it do this with just the color plugged into the first pin?

3. If you literally just use the texture on a wall, and put the camera right on it, there’s never really any point in having more than 4k ( 99% of the time 2k is fine ). If you’re making a prop like a brick, then why use more than a tiny texture, because you just can’t see it. So it really depends on what the use case is.

If you want a big wall, a bigger texture is not the answer. Understanding how to use noise and combining other textures is the key to non-repeating patterns.
