# Questions on NvCloth (UE 4.16)

**URL:** <https://forums.unrealengine.com/t/questions-on-nvcloth-ue-4-16/397509>\
**Category:** World Creation\
**Tags:** APEX, apex-cloth, apex-clothing, unreal-engine, UE4, question\
**Created:** [July 16, 2017, 3:30pm UTC](https://forums.unrealengine.com/t/questions-on-nvcloth-ue-4-16/397509 "2017-07-16T15:30:27Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_9639004b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_9639004b](https://forums.unrealengine.com/u/anonymous_user_9639004b)\
**Post date:** [July 16, 2017, 3:30pm UTC](https://forums.unrealengine.com/t/questions-on-nvcloth-ue-4-16/397509/1 "2017-07-16T15:30:27Z")

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Hi there  
I tried UnrealEngine 4.16 with NvCloth’s verification.

I have some questions.

① Is Ragdall enabled during simulation?  
Is it also included in the PhysicsAsset?

 ![192209-1.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/a/a/7aa05d7c7947261b0e50949bbbcf42d8bf0dbabb.jpeg)

② Detailed expression by folds etc. of the skirt  
The back side overlaps the surface …  
There was a latch in the previous version, but is it currently being processed?

 ![192210-2.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/8/8/a88721ebce6cfa90614fb9332236bcefacb6b550.jpeg)

Please responce to me.
