hello, everybody:
Recently I’m writing a patch for my game, which can download updates from server and apply it in game. while reading about source code about pak and packaging, I have some questions:
1.what is pruned directoryindex used for in path hash index, it seems we can find a file by hash data.
2.how the file order in pak influences game loading time on mobile?
3.what kinds of pak files would be saved in FPaths::EngineContentDir().
4.the offset in FPakEntry in front of file data is always zero, is there any situation that the offset is a none-zero value?