Just have a few questions about static meshes and building levels in general for UE4.
Here’s my first scene I’m making. Its an ancient Roman villa.
Here’s my questions:
I’ve got a wall piece selected. At the moment, its 500 UU wide x 600 UU high. Is this generally a bad practice to make them not a square? I wanted that extra height. Other meshes like the floor mesh is a 500 x 500 piece that I’ve just snapped together.
Is it better to split things up into little pieces like this or should the whole wall section be one big piece?
for the walls and floors, should they have thickness or can they just be a single plane?
What would be a normal light map res for pieces like the walls and floor? 128?
Is BSP still something that is used for a final piece? Or is BSP just for blocking out now and to be replaced with static meshes later?