Hello UE4 Forum,
I’m building a rather large map about 5km2 of a hill and a town below it. I’ve been told in this scenario that its best to sculpt it and create several LODs of the entire landscape sculpt and import it into UE4.
I’m a bit curious though, from what I understand LOD’s will be at its highest detail when the player and camera is closest to it. Since the Terrain is one huge mesh and the player will always be on it. Wouldn’t it always be on the highest LOD across the mesh? Or is there some way to only load the highest detailed version of the mesh to the immediate area of the player only and what is visible by him. And the rest of the area will load the lowest LOD or lower detailed LODs?
I was actually planning to sculpt the land scape in the terrain editor in UE4 but apparently its a bad practice?
Also does the in built automatic LOD system have a blending option I can’t really seem to find it or is it exclusively a possibility from the simplygon plugin?