Hello,
I’m a little confused about how characters are created for UE4. As I understand it, you can build the base model using the Maya ART to animate and rig a character, but what happens after this step? Do you texture the model within Maya or export it to another program, and if so is there a way to import an already-textured character into the ART to be animated?
Am I going about this the wrong way? Should you use a different program altogether? Basically, my question is: What is the most common workflow from start to finish to handle base creation, rigging, texturing, animating etc.