I have exported a small building from Solidworks (.fbx). It looks very good when I import it and place it in a new default level in the engine.
My question is:
When I spawn the MannequinCharacter, it can only walk on top of the building, almost like he is walking in the air ( I have no roof on this model). How can I fix so every open space that’s not wall or roof is places where the character can walk?
In the mesh viewer window, select the mesh, in the details panel go to where it says collision, there is some setting that says, ‘use complex collision as simple’
Thatll use the polygon surfaces themselves as collision model. Keep in mind if your object is too dense that will be unnecessary overhead.