Well I have been using a save file as I iterate along the way, no problem pushing and pulling vars directly from it… The main thing I was unsure of was saving an array of actors and pulling the vars out of them. That’s what i had never done before…
I am building an overworld map that is a moving solar system, so it needs to save all the positions of the planets and several game related variables, of many different type, for each Actor. All these things need to load right as they were, when creating or loading a save file.
link to my wix-website for SpaceBlink