Question to: Damage type, Harvest Component

SeedHarvestComponent and its sub-classes are actually the only ones that gives you berries and seeds at the moment. So you’ll need to add them somewhere else.

Wait, hold on. What did you remap to make this work? Did you use “Remap Resource Component” in PrimalGameData to replace HarvestComponents and it worked? If so, then you’ve also just taught me something new. :smiley: