Question to: Damage type, Harvest Component

Sweet, that straight out worked. Remapping, another concept I wasn’t quite sure about. It’s funny how one sometimes can’t understand anymore how it was possible to not understand something just a moment ago. Remapping. Even sounds exactly like what it does:D

Just made a very basic mod where I only made a copy of “SeedHarvestComponent” in wich I deleted “Dmg_Type_Melee_Dino_Herbivore” from the “Harvest Damage Type Entries”.
Remapped it exactly where you said. That’s it. Forcetamed me some herbivores in proper in-game sigleplayer and they stopped harvesting all them bushes. Now I really have everything to make it work I think. Although I sense that there might me more elegant ways to go about this but hey. I’m Happy.

I assume to disentangle for example bamboo from the rest of the foliage that uses “SeedHarvestComponents” won’t be possible that way right? That will be for much later but some foliage that uses “SeeHarvestComponents” really shouldn’t give berries:D In general it would be nice to tweak which type of “bushes” give you which type of berries. No idea what total conversions (TCs, totally figuered that one out) exactly do differently but I sense one might need to make oneself one of those for that.

Thanks a ton dude. You made me so much smarter.

Edit: Lol, maybe I sensed that you might need a TC for this because you said it in your post.:smiley: