Question to: Damage type, Harvest Component

Thanks man that definately instantly helped a lot. I totally overlooked the “Damage Type Entry Value Override” thingys on my tiny screen and just thought it was the next “Harvest Resource Entry”^^

That is actually really awesome. I want to make it so that dinos can’t harvest chitin/keratin and hide and only little meat and berries. I’m sure I will run into loads more problems but now I know at least what to play around with.

Like I said terminology is still a problem so here is a noob question. What is the reference viewer and what are submap files?:rolleyes:

One thing I noticed is that it seems to actually matter which “Attached component class” I choose when placing foliage (the modded one or the original). Maybe you answered it in your first paragraph but does that mean that for foliage they are sort of fixed to the original because it is some sort of “property” of tha map? Sorry if I am being **** at explaining things, so much information to process and I’m getting easily confused :smiley:

Edit: Okay I found the reference viewer and I’m amazed.

For you other noobs, right click in the content browser/reference viewer or under assets in the detail view (the one you get when double clicking in the content browser or right click, details). So, so useful and pretty:D