I am hoping someone may be kind enough to point me in the right direction to find the solution to my question. I am using the flying template as a base and the virtual joysticks as the final control input method. My question is, “How can I limit the pawn movement to up, down, forward, backward, strafe left, strafe right with no tilt or roll (Meaning the view remains perfectly level) when using the movement joystick?” My desire is that one joystick would function as the movement (without pitch or roll), and the other would allow for the actual camera movement (so the player can look around). I hope I am making sense.
I am not looking for someone to do all the work, I am just hoping for some nudging in the right direction. I readily admit that my knowledge of blueprints is quite lacking, but I am willing to work and to learn.
Any assistance is very much appreciated.