zomg so it was as simple as setting lifespan… In older versions of unreal no matter what I did it would still delete the projectile. I noticed the initial lifespan property actually works now, but thanks for making thread regardless.
zomg so it was as simple as setting lifespan… In older versions of unreal no matter what I did it would still delete the projectile. I noticed the initial lifespan property actually works now, but thanks for making thread regardless.