I’m doing a basic character creator to learn to handle UE4 and blueprints and I was wondering how to set the camera.
In a character creator/ character selector we can have two situations (most of time) :
The character is set in position, the camera turn around.
The character is set and position, the character and the camera rotate together (the X, Y coords remain fix)
How to set up things properly?
Do I need to possess the character and set the camera properties OR do I need to keep the default pawn and use it like some kind of cameraman?
What would be the best approach (or at least, what looks cleaner)?