[Question] Blendshapes or joints for character customization?

Hi, regarding character customization, which one do you devs suggest for an implementation using Rocket:

  • Skeleton joints for facial
    expressions and blendshapes for
    customizing facial features, size and
    shape of chin, nose, forehead etc

  • Or vice-versa?

Thanks in advance,

Hi Athos,

There is no right or wrong way to accomplish this. Modifying bone positioning can provide a quick way of deforming the mesh, whereas pre-made morph targets (blendshapes) may allow you a bit more detail. It is all dependent upon your development needs and how you wish to approach it.