After done some research, I believe currently there is no official softbody simulation in Unreal yet.
My question is how can we imitate this behavior. I need to implement a pickable object that can be grabbed on CERTAIN part of its body. Also, the body supposes to wiggle as we carry and swing it around (jelly like). Lastly, we should be able to squeeze it by user input on the SPECIFIC part user grab.
My current idea: use blueprint [Skeletal mesh] and use [Physic handle] for grabbing it. And for squeeze effects, blend animation seq of the object being squeeze start from its head to tail. Whatever part of its body is being squeezed, we blend that specific animation frame with ragdoll simulation.
Hope I am understanble. Any suggestion would be appreciated.