So essentially what im doing is trying to make a door move and rotate open as if it’s on a big hinge with blueprint. I have it working as in moving on the x and y axis but am having trouble making it rotate. To move on x and y I used a timeline then got the original position of the actor (the blueprint in this case as I want to use it in a few places) then used vector + vector to add them together and set it’s new location. This works perfectly so far.
However, when I use a vector timeline for rotation is says structvector is not compatible with structrotator. Is there a way to add struct vector and rotator values together or to have timeline use structrotator? Or am I doing this in the totally wrong way?
Here is a screen cap of my blueprint right now. Any help would be amazing.
Thanks so much