Since i’m just starting to learn UE4, This question is probably very simple. Suppose that there are two blueprints A and B, and there is a time line T in A. How can i know when T starts and finishes in blueprint B and give a instantaneous “Exec” output which likes what “Event BeginPlay” does? If someone can help, i’ll be very grateful.
Make Event Disptachers on A and have B bind to them.
When A starts the Timeline call your Event Dispatcher and B will get the event too.