Well, I have a blueprint actor class: cloth, which contains a model and properties such as defense and weight bearing.
There are several blueprint subclasses of cloth, each with a different model.
My character has a childactor component. My original design was: if the character changes equipment, the class of the childactorcomponent object will be replaced with a new class.
The node used is this setchildactor class.
But after testing, I found that the printed class name did replace, but did not replace the corresponding clothes. And the child actor component shown in debugging is still the original class.