Question about seamless travel.

Ok i’ll try to be more clear, my main question was just generally why it skips the initialization in seamless travel.

  1. The player starts the game and creates a profile for him/herself with a name.
  2. The player either hosts or joins a hosted lobby (with lobby gamemode and lobby player controlller)
  3. Thr players select their character, and the player structure is updated for each player.
  4. The host chooses a map and time, and after both players are ready he can laumch the game using server travel.
  5. When the map changes, the gamemode and playercontroller changes, the names should be initialized on eventbegin play in the playerpc.
  6. It works without seamless travel, but steam wont without it. My characters are also spawned in the same player start after server travel.

There is a short list of what im doing, if you need more info i’llbe glad tp provide more. Thanks for taking the time!

  • Samuelb