Ok i’ll try to be more clear, my main question was just generally why it skips the initialization in seamless travel.
- The player starts the game and creates a profile for him/herself with a name.
- The player either hosts or joins a hosted lobby (with lobby gamemode and lobby player controlller)
- Thr players select their character, and the player structure is updated for each player.
- The host chooses a map and time, and after both players are ready he can laumch the game using server travel.
- When the map changes, the gamemode and playercontroller changes, the names should be initialized on eventbegin play in the playerpc.
- It works without seamless travel, but steam wont without it. My characters are also spawned in the same player start after server travel.
There is a short list of what im doing, if you need more info i’llbe glad tp provide more. Thanks for taking the time!
- Samuelb