Is it possible to get a position in UV space from ie. a linetrace or something similar and use that to paint on? I mean if it is possible with blueprint nodes or if i need to implement this myself in c++ or use ie. Rama’s implementation.
If it is not possible, i think it would be an obvious addition to the standard engine, since this can be super usefull for so many scenarios, like bloodsplatter, faking holes in walls (using transparency), deformations using worldpossition offset etc.