Question about position in UV space

Is it possible to get a position in UV space from ie. a linetrace or something similar and use that to paint on? I mean if it is possible with blueprint nodes or if i need to implement this myself in c++ or use ie. Rama’s implementation.

If it is not possible, i think it would be an obvious addition to the standard engine, since this can be super usefull for so many scenarios, like bloodsplatter, faking holes in walls (using transparency), deformations using worldpossition offset etc.

Check the 4.13 release notes, They have something in there that does this.


Ah yes… I remember a saw that, and didn’t realize that it might be excactly what i just asked about lol. Thanks for bringing this to my attention. :slight_smile:

Your welcome :slight_smile: