# Question about pivot snapping

**URL:** <https://forums.unrealengine.com/t/question-about-pivot-snapping/485460>\
**Category:** Asset Creation\
**Tags:** unreal-engine, question, snapping\
**Created:** [June 27, 2021, 10:11pm UTC](https://forums.unrealengine.com/t/question-about-pivot-snapping/485460 "2021-06-27T22:11:47Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![allen0386](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@allen0386](https://forums.unrealengine.com/u/allen0386)\
**Post date:** [June 27, 2021, 10:11pm UTC](https://forums.unrealengine.com/t/question-about-pivot-snapping/485460/1 "2021-06-27T22:11:47Z")

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Is there any easy way to just snap the pivot in place to a point instead of right clicking and doing all that work? I feel like I am spending a lot more time in 4.26 having to do these extra steps.

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [June 28, 2021, 6:47am UTC](https://forums.unrealengine.com/t/question-about-pivot-snapping/485460/2 "2021-06-28T06:47:09Z")

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There is no easy way to work with pivots in UE. You can move them temporarily with the middle mouse button, but nothing much else.

I ended up getting

> **[Pivot Tool in Code Plugins - UE Marketplace](https://www.unrealengine.com/marketplace/en-US/product/pivot-tool)**
>
> Pivot Tool is an editor plugin that allows you to modify actors pivot easily, and bake changes to static meshes inside Unreal Editor.

which works great 🙂
