I’m going through my project trying to optimise, and trying to take everything I possibly can off tick, mostly by using looping timers set to loop on a time interval that seems to make no discernible visual/mechanical difference.
For example:
What I’m wondering though, is whether setting them all to loop on 0.02 seconds means all these 3 events will fire on the same frame, or whether the tiny amount of time between the timers starting (am I even right about that?!) means that they will fire on slightly different frames (which is what I want, so that I can spread out the updates over a few frames)?
If I want to spread things out, is it necessary (or just better) to do it like this:
So instead of everything having a 0.02 second loop, it’s 0.02, 0.021, 0.022 etc.