Question about optimal tris for open world vegetation

hey guys i just wanted to ask what you guys think the optimal tris range for vegetation in an open world setting is, while keeping relatively high quality

for example trees - 2000 tris, gras - 30 tris?

when you want to have alof of vegetation instances at once, obviously with culling & LODs etc.

please let me know your opinions!

I personally use trees with a tri count from around 2000 tris and grass with 6 tris :slight_smile: -> I personally would stay as low as possible to avoid performance problems

e.g the grass:

thanks for the info! that grass looks amazing, good job :smiley: