# Question about LiDAR plugin on Eu 5.2 and materials

**URL:** <https://forums.unrealengine.com/t/question-about-lidar-plugin-on-eu-5-2-and-materials/1213773>\
**Category:** Pipeline & Plugins\
**Tags:** unreal-engine, point-cloud, Shaders, question\
**Created:** [June 28, 2023, 9:16pm UTC](https://forums.unrealengine.com/t/question-about-lidar-plugin-on-eu-5-2-and-materials/1213773 "2023-06-28T21:16:34Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Sapologiste](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Sapologiste](https://forums.unrealengine.com/u/Sapologiste)\
**Post date:** [June 28, 2023, 9:16pm UTC](https://forums.unrealengine.com/t/question-about-lidar-plugin-on-eu-5-2-and-materials/1213773/1 "2023-06-28T21:16:34Z")

</div>

Hey everyone,  
I’m using LiDAR plugin to work with some 3d scans, and I’m questionning myself on how to change the material of the points while keeping the color data ? I’m usually working with Blender and being a newbie on eu, I can’t find something like color attributes that I could use in the shader editor or something. I would like to experiment with glowing emission effects for exemple. Any help or advice on direction take is welcome !  
All best,  
Kilian.
