# Question about issue UE - 20421

**URL:** <https://forums.unrealengine.com/t/question-about-issue-ue-20421/336141>\
**Category:** Feedback & Requests\
**Tags:** bug, unreal-engine, bug-report, question\
**Created:** [October 22, 2015, 9:04pm UTC](https://forums.unrealengine.com/t/question-about-issue-ue-20421/336141 "2015-10-22T21:04:24Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![UDKAP](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@UDKAP](https://forums.unrealengine.com/u/UDKAP)\
**Post date:** [October 22, 2015, 9:04pm UTC](https://forums.unrealengine.com/t/question-about-issue-ue-20421/336141/1 "2015-10-22T21:04:24Z")

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Is there any chance that UE - 20421 will be fixed in 4.10? Is there a forum or blog post in which I can follow this issue?

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [October 22, 2015, 9:44pm UTC](https://forums.unrealengine.com/t/question-about-issue-ue-20421/336141/2 "2015-10-22T21:44:05Z")

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Hi UDKAP,

There is no update for this bug, so at this point it’s highly unlikely a fix would be implemented in time for 4.10.

Unfortunately we don’t have a public bug tracker (though we are working on one for future), but best place to follow status of a bug is in post in which it was initially reported. In this case, you’d want to follow this post:

> **[Potential bug in Apex plugin](https://forums.unrealengine.com/questions/287511/potential-bug-in-apex-plugin.html)**
>
> Hi, I am not sure if this is a bug or a “missing feature”. I have a character which is made of a single mesh, and has multiple slots for materials. Because it is a single mesh I had to apply the Apex modifier in 3ds max to the haul mesh hoping to use...
